Description
Knowing the nomenclature and being able to identify the various aircraft items are an important foundation to set when learning about your aircraft. Designed as both a game and an educational tool, this application will help you learn the names, locations, and visually identify the parts of the aircraft and aircraft systems. Steeped in information from the aircraft manual, a plethora of pictures are included to aid you in your educational journey.
Because learning is better when it's fun, this application has both a mode for direct study/practice as well as a game. While the study/practice mode allows your to acquire the basic knowledge, the game pushes you to test your knowledge against the clock. Not only will you have to beat the timer but each wrong answer removes points away from your score. Is your knowledge good enough to achieve a passing score? Can you keep your head about you when the pressure is on? This application will let you know!
Because learning is better when it's fun, this application has both a mode for direct study/practice as well as a game. While the study/practice mode allows your to acquire the basic knowledge, the game pushes you to test your knowledge against the clock. Not only will you have to beat the timer but each wrong answer removes points away from your score. Is your knowledge good enough to achieve a passing score? Can you keep your head about you when the pressure is on? This application will let you know!
Home Page
Intuitively Simple!
The central point from where you can control the entire application. Getting your learning started is only a couple taps away. There are dozens of diagrams to chose from! Navigation at the homepage is quick and easy. Select from the left side bar or scroll the main picture left or right to choose your desired diagram. Tapping on the main diagram will expand it to a larger view that uses the entire screen while tapping again will shrink it back to the homepage. |
Help & App Settings
Quick and simple!
Easy to access directly from the Homepage, these two pages aid in the overall understanding and setup of the application. The Help page provides additional information on how the application is organized and used (tap any "i" icon for additional content) while the Settings page gives the user the ability to adjust a few in-applications desires.
Easy to access directly from the Homepage, these two pages aid in the overall understanding and setup of the application. The Help page provides additional information on how the application is organized and used (tap any "i" icon for additional content) while the Settings page gives the user the ability to adjust a few in-applications desires.
Study & Practice Pages
Crawl, Walk, Run!
Gain knowledge through the use of the practice pages. Simply tap on the Homepage picture to expand it to full screen. From here, the entire diagram is presented with all labels ready to be studied. When ready, check knowledge retention through the practice page. Simply turn the Score and Timer sliders off then press the PLAY button to begin the practice session. While providing instant feedback, this practice is easier and less stressful as this practice does not pit knowledge retention against a clock or points. |
Knowledge Recall Game
Learning is fun when it doesn't feel like work!
Use this fun and engaging, yet simple game type setup to test knowledge retention and recall. Available with any of the diagrams, the purpose is to fill in all of the spots in the allotted time. Each wrong answer will cost points and the score will be assessed at the end. On the first play of each diagram, the game will log the finishing time and use it as a benchmark for the next attempt. Anytime the allotted time is beaten, it becomes the new expectation!
Use this fun and engaging, yet simple game type setup to test knowledge retention and recall. Available with any of the diagrams, the purpose is to fill in all of the spots in the allotted time. Each wrong answer will cost points and the score will be assessed at the end. On the first play of each diagram, the game will log the finishing time and use it as a benchmark for the next attempt. Anytime the allotted time is beaten, it becomes the new expectation!